Recently, we finally got a chance to model our characters in Cinema 4D. I get the feeling it was something that most of the class had been eagerly awaiting. In practice however, it was a lot trickier than expected, as it needed to all be constructed from a single shape. I also made life rather difficult for myself by using my own character design rather than one of Jay's. In the first lesson, this posed a huge problem, as I couldn't follow what everyone else was doing. I was very temped to rebuild the model at a later date but I held out hope that i could fix it. Thankfully, I learned a lot about Cinema 4D whilst building the robot torso, and the second lecture I knocked it out of the park. I managed to finish on time whilst fixing last week's problems and making my character's unique features stay included.
After finishing the second lesson with what you see on the right I decided I would texture it up to see what it would look like, and more importantly, so I could show it for Formative. I simply sliced up the original model then applied a different texture to each piece. I also made the hair and mouth using the hair tool, and the glasses and lapels with basic polygons.
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