Sunday 8 May 2016

Character Rigging

In the final Jay workshop of the year we learned about something that has been on my to-do-list for a while: Character Rigging. As the final step of the character design and Cinema 4d workshop series it's a nice way to round it out, and I finally know how to rig things up.

Sadly we didn't get to rig our existing models, although it does make sense given that none of us knew how rigging worked when we made them. What we did get to do was making a run cycle for a stock Hulk model. After a few wobbly moments, I think it turned out fairly well. It then became even better when I looped it and added some music.



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